Also, how the environments and attention to details manage to transport you into this beautiful European period piece. Especially how the whole WWII-backdrop looms in the background, grounding it. And the setting really is one of the highpoints for me here. It’s a confidently produced and directed game laser focused in its mission to create a believable and chilling atmosphere. Instead, gore and horror feel more like a natural, deliberate extension of the storytelling. No one’s using algorithms to inject jumpscares. ![]() There’s just something about how no one’s trying to impress or scare you for the sake of scares alone. It’s not a game that fits the modern mold of streamer-friendly gargle - even though there’s no clear elevator pitch here that would convince you otherwise. ![]() In fact, one of the things that make Martha Is Dead stand out is how it’s a little bit less concerned with giving nods to the player. ![]() At times, it actually comes off more like something you’d experience in 70’s horror cinema: A slow-burn that starts out more akin to a social drama, but carefully turns into something more sinister and makabre during the latter part. One that feels like it’s using the medium to tell a story, not just to shoehorn in the usual suspects of video game tropes and slapdash mechanisms. A fantastic horror tale that’s bound to sit with you.
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